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Guest Spotlight: Shan Huang

Shan Huang
Supercell | Data Scientist

About Shan Huang

Shan Huang is a data scientist on the central experimentation team at Supercell, the Helsinki mobile game company behind Clash of Clans, Clash Royale, and Brawl Stars. He builds the experimentation platform and champions hypothesis-driven culture across Supercell's independent game teams, bringing earlier e-commerce experimentation experience to testing at 300-million-player scale.

"You can design a very creative and very good mechanism for players, but you don't really know what setup works best for the masses."

"If we make the experience of the game better, business outcomes come naturally. It's not our first goal."

"If you see the data contradicts with your hypothesis, that's actually the best part of the experiment, where you learn something completely new."

"Game players go to the game to have fun. If we are testing them by giving some people a disadvantage, it's not a good experience, because their main motive is just to have fun."

"Basically everyone can run and analyze experiments on their own now. But it also creates a new challenge: we don't know the quality of those AI-driven analyses."

Shan Huang
Supercell | Data Scientist

How Supercell A/B tests 300 million players without breaking trust

Go to S1 | E36

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Takeaways

All Takeaways

AI-powered self-serve analysis means everyone can now run and analyze experiments, so the next challenge is making the quality of AI analysis consistent across the whole company.

Go to S1 | E36

Promise fairness, not just transparency; players who get the worse variant always receive a make-up event later, because game players come to have fun, not to be disadvantaged.

Go to S1 | E36

Announce experiments to users before they run; Supercell's community managers tell players what is being tested and why, which turns a skeptical community into a research partner.

Go to S1 | E36

In a decentralized company, a central experimentation team earns its impact by providing the platform, partnering on rigor, and making sure learnings travel across independent game teams.

Go to S1 | E36

Supercell runs fewer than 100 A/B tests a quarter for 300 million monthly players, because the goal is to become more hypothesis driven while staying creative, not to maximize volume.

Go to S1 | E36
The experimentation edge podcast logo with a picture of host Ashley Stirrup